Prison of Tarfields
At the beginning of your end step, Exile a land
you control. Then if there are 7 or more cards
exiled with Prison of Tarfields, you win the game.
{u}{w}{t}: Draw a card for each card exiled with
Prison of Tarfields, then gain life equal to the
number of cards drawn this way.
{b}{t}: Destroy target creature with cmc less
than or equal to the amount of cards exiled with
Prison of Tarfields.
Card Comments