Protect the Weak
Whenever a creature with power 2 or less enters the battlefield
under your control, you may pay {w}{r}. If you do, put a token onto
the battlefield that's a copy of that creature except
it's a spirit in addition to its other types. It gains haste. Exile
it at the beginning of the next end step.
The presence of a protective spirit is the keystone of all our
hopes.
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