Protective amnesia
by on
Protective amnesia
by on

Protective amnesia

If you would lose the game instead gain you 5 life, exile your hand, exile all enchantments on
the battlefield, and exile all creatures that have not been cast this turn.
Ura's plainswalker spark saved his life, but it cost him his memories and his humanity.

Love this card?

Support nebion14's creations
with a gift of Premium Membership!

Gift

Card Comments