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Psycho-Mantis, Mind Hacker
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Psycho-Mantis, Mind Hacker
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Psycho-Mantis, Mind Hacker

Whenever an opponent draws their second
card each turn, you choose one:
• That player discards a card.
• You may look at that player’s hand and exile
a nonland card from it until Psycho-Mantis leaves the battlefield.
{1}{u}{b}, Sacrifice another creature: Target
player mills four cards. You scry 2.

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