Pulse Wave
You create intense pressure, unleash it in a 30 ft
cone, and decide whether the pressure pulls or
pushes creatures and objects. Everything in the
cone makes a Con save. A creature takes 6d6
force damage on a failure, or half as much on a
success. Each creature that fails the save is either
pulled or pushed 15 ft, depending on the choice
you made for the spell.
At Higher Levels. The damage increases by 1d6
and the distance of push/pull by 5 ft for each
extra spell slot.
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