Pyramid Head, Force of Silence
Indestructible ("Destroy" effects and lethal damage do not
destroy this permanent.)
Inescapable guilt—If this creature were to be exiled, you may exile
a creature you control to return it to the battlefield tapped.
One great half—Destroy a permanent an opponent controls. Activate
only if you control 3 or more Survivor creatures and only once per
turn.
At the beginning of your combat phase, pay {p/b}{p/b}. If you
don't, exile Pyramid Head, Force of Silence.
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