Quake
Requires attunement. When you hit an creature while on the ground
with this weapon, as a bonus action you may cause the earth to
quake. Flip a coin or roll 1d2. On heads or 1, the wielder causes
the earth to shake, and causes the effects of the earth tremor
spell at 2nd level with a range of 30 feet around you. The DC for
this effect is 14. On a tails or 2, the weapon deals 1d8 additional
bludgeoning damage. This ability can only be used once, and this
weapon regains use of this effect at dawn.
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