Quake
by on
Quake
by on

Quake

Requires attunement. When you hit an creature while on the ground with this weapon, as a bonus action you may cause the earth to quake. Flip a coin or roll 1d2. On heads or 1, the wielder causes the earth to shake, and causes the effects of the earth tremor spell at 2nd level with a range of 30 feet around you. The DC for this effect is 14. On a tails or 2, the weapon deals 1d8 additional bludgeoning damage. This ability can only be used once, and this weapon regains use of this effect at dawn.

Love this card?

Support Slowsios's creations
with a gift of Premium Membership!

Gift

Card Comments