Queen Sandy Incarnate
At the beginning of your upkeep target opponent
chooses a creature
Roll a D20 to go on an adventure
1-10: Your creature returns from its adventure
with Queen Sandy Incarnate and a treasure token
11-20: Your creature is lost and is replaced with
a blood token
(Lost creatures go to the graveyard and have unearth
{2}{p/b})
{p/c} Draw a card
Card Comments