Rakan, The Charmer
by on
Rakan, The Charmer
by on

Rakan, The Charmer

Grand Entrance — When Rakan, The Charmer
enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return
it to the battlefield under your control at the beginning of the next endstep.

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