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Rallying Strike
Your attack discharges in a great divine pulse,
sweeping over your allies and mending their
wounds.
As part of initiating this strike, you must make a successful melee attack against an enemy creature
whose alignment has at least one part different
from yours. This foe must pose a threat to you or
your allies. If your attack hits, you and all allies
within 30 feet of you heals 3d6 points of damage
+1 point per initiator level (max +10).


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