Ramar, Tundra Spirit
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Ramar, Tundra Spirit
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Ramar, Tundra Spirit

+2: Ramar becomes a 1/1 creature with protection from white and black until your next turn.
-2: Target creature gets +2/+2 until end of turn. You gain 3 life and you may return one target creature from your graveyard to your hand.
-4: You get an emblem with "Whenever a creature attacks, that creature's controller may destroy target nonblack creature".

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