Ranma, the Wild Horse
First Strike, Haste
If Ranma, the Wild Horse blocks, you may pay {2}{u}. It gains Power
equal to the Power of the attacking creature. After Combat, the
attacking creature gains Flying until the end of the
opponent's turn.
If Ranma, the Wild Horse would be sent to the graveyard, pay
{1}{g}. Return it to its owner's
hand instead.
Card Comments