Ratha
Flying, double strike, Trample When this creature is saddled, it gets +8/+8 until the end of the turn. This creature can only be saddled every three turns. Saddle 8: {r}{r}{r}{R}{R} (When this crature becomes saddled, its gets +8/+8 until end of turn) If this creature is to die, you may choose one; if this creature is a commander, you may choose both Ratha gains indestructibility and returns to the battlefield All creatures in the graveyard return to the battlefield; this creature dies. This creature will gain flying when you saddle it: This is permanent. When this creature enters, destory target snow creature. “Together we are stronger! Ratha, Shuelk, ATTACK!” -Red


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