Raven
When all remaining players are Earth, Heroes,
or their Allies, you all win the game.
You may flip this card face up any time as long
as you have 20 or less life.
Creatures you control have Ward {1}
{1}{t} Target creature gains your choice of flying,
reach, or fear until end of turn. {ut} Raven at the beginning of
the next upkeep.
{3}{t} Target creature gains protection from a
color of your choice until end of turn.
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