Ray Zephyr
Ray Zephyr enters the battlefield with 2 charge counters on it.
{u}{r}{u/r}, remove a charge counter from Ray Zephyr: Ray Zephyr
deals 1 damage to target creature. Then, tap that creature. It
doesn't untap during it's controller's next untap step.
{u}{r}, discard an instant or sorcery: put a charge counter on Ray
Zephyr.
Card Comments