Rays of Justice
by on
Rays of Justice
by on

Rays of Justice

If you spent {w} to cast this spell, exile target creature and its owner gains equal to its toughness.
If you spent {r} to cast this spell, deal 3 damage to target creature or player.
If you spent both {w} and {r}, then up to two target creatures get +1/+1 and haste until end of turn

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