Rays of Justice
by on
Rays of Justice
by on

Rays of Justice
Rays of Justice

If you spent {w} to cast this spell, exile target creature and its owner gains equal to its toughness.
If you spent {r} to cast this spell, deal 3 damage to target creature or player.
If you spent both {w} and {r}, then up to two target creatures get +1/+1 and haste until end of turn

1 Favorites
Love this card?

Support Karmadragon's creations
with a gift of Premium Membership!

Gift

Card Comments