Raze
Ward {2} (Whenever this creature becomes the target
of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Symbiosis {4} ({4}: Attach to target creature you control; or unattach from a creature. Symbiosis only
as a sorcery, and only one per creature. While attached, this isn’t a creature.)


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