Razorwing Pass
Razorwing Flocks — Whenever a model with Fly moves, roll a
d6. On a 1 the unit suffers d3
mortal wounds.
Wild Beast Ambush — At the end of each player
turn, determine the one unit (friendly or enemy)
that is closest to any board edge that does not
have Fly and roll a d6. On a 3+ that unit suffers
d3 mortal wounds. On a 5+ that unit suffers d6
mortal wounds instead.
Card Comments