Reality Engine
by on
Reality Engine
by on

Reality Engine

When Reality Engine enters the battlefield,
Commit any number of cards from your hand.
For each card Committed this way, put a reality
counter on target permanent. (Exile the
Committed cards until this card leaves the battlefield.
When it does, shuffle them into your library.)

Each permanent with a reality counter on it is
Adamant. (Spells and abilities cannot move it from
the battlefield to zones other than the graveyard.)

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