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Reality Engine
by on
Reality Engine
by on

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Reality Engine

When Reality Engine enters the battlefield,
Commit any number of cards from your hand.
For each card Committed this way, put a reality
counter on target permanent. (Exile the
Committed cards until this card leaves the battlefield.
When it does, shuffle them into your library.)

Each permanent with a reality counter on it is
Adamant. (Spells and abilities cannot move it from
the battlefield to zones other than the graveyard.)

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