Realm of Ghur (Spell)
by on
Realm of Ghur (Spell)
by on

Realm of Ghur (Spell)

Wildform {5} If successfully cast, pick 1 friendly
unit wholly within 18" of the caster and visible
to them. Add 2 to run and charge rolls made for
that unit until the start of your next hero phase.
This spell can be cast once per command phase without counting towards the maximum number
of spells that a Wizard can cast.

Love this card?

Support miniwargaming's creations
with a gift of Premium Membership!

Gift

Card Comments