Rebel
by on
Rebel
by on

Rebel

Your life total becomes 10.
Until your next turn, you can not lose the game.
If a counter placed on you or a card you own
would have caused you to lose the game, remove
half of those counters rounded down.
If commander damage would have caused you to
lose the game, reduce the commander damage by
half rounded down.
If the King and Knight are dead, you win the
game.

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