Red Crewmate
by on
Red Crewmate
by on

Red Crewmate

When Red Imposter is played flip a coin
then without looking at the result hide the
coin to be viewed later. At the start of each
up-keep put an Imposter counter on Red
Crewmate. When there are 3 counters on
the card check the result of the flipped coin.
•Heads: Nothing happens, Red Crewmate stays
•Tails: Controlling player takes 5 damage then
exile Red Crewmate.

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