Red Devil
by on
Red Devil
by on

Red Devil

+2: Red Devil becomes a 7/2 creature with menace until the end of the turn.
-3: search your deck for a Xenomorph and show it to your opponent then shuffle your library and put it on top of it.
-13: you get a emblem with Xenomorphs you control get +5/+5 and must be blocked if able.

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