Remilia, Fateweaver
by on
Remilia, Fateweaver
by on

Remilia, Fateweaver

Flying
When Remilia, Fateweaver enters the battlefield,
each opponent mills 3 cards
Remilia, Fateweaver can't attack or activate its activated abilities unless its The Witching Hour.
{2}{b}{r} Destroy target creature. Its controller
creates a 2/2 black Zombie token
{2}{u}{b} Fateseal 2
{2}{u}{r} Draw 2 cards

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