Repulsion
by on
Repulsion
by on

Repulsion

1 Stand|V,S,F/DF| Up to 10ft/lvl| 10ft rad/lvl
emanation|1round|Will Neg|Yes

You decide how large the field is at casting. Any
creature attempting to enter the field must roll a
Will save. If it fails, it cannot enter the field.
Other actions are not hindered. Doesn't stop
projectiles. Creatures already in the field must
Will save to move closer, can move farther
without penalty. If moving away, must save to
re approach. Caster's movement does not push.

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