Reversal of Fortunes
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Reversal of Fortunes
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Reversal of Fortunes

Each Turn GM can Cure {x} Belief in target
Heroes, where {x}= number of Heroes in play.
{1}: Lock 1 Heroic in the target for 2 Turns.
{1}: Lock 1 Advantage in the target for 1 Turn.
{1}: Enforce 1 Frailty or 1 Weakness for 3 Turns.
{2}: Swap a Defeat for a Crit. Defeat in the target.
{3}/Any Hero: Initiate a Villain Crossover.
{5}/Any Hero: Initiate a Masterplan. All Villains
gain {w}{w}{w}{w}{w}.

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