Reversal of Fortunes
Each Turn the GM may Cure up to {x} Belief on target Heroes, where
{x}: # of Heroes in play
{1}: Lock 1 Advantage on a target for 1 Turn.
{1}: Lock 1 Heroic on a target for 2 Turns.
{1}: Enforce 1 Frailty or abuse 1 Weakness on
a target for 3 Turns.
{2}: Change a Defeat to a Crit. Defeat on a target.
{3}/Any Hero: Initiate a Villain Crossover.
{5}/Any Hero: Initiate a Masterplan. All Villains
gain {w}{w}{w}{w}{w}
Card Comments