Reversal of Fortunes
by on
Reversal of Fortunes
by on

Reversal of Fortunes

Each Turn the GM may Cure up to {x} Belief on target Heroes, where {x}: # of Heroes in play
{1}: Lock 1 Advantage on a target for 1 Turn.
{1}: Lock 1 Heroic on a target for 2 Turns.
{1}: Enforce 1 Frailty or abuse 1 Weakness on
a target for 3 Turns.
{2}: Change a Defeat to a Crit. Defeat on a target.
{3}/Any Hero: Initiate a Villain Crossover.
{5}/Any Hero: Initiate a Masterplan. All Villains
gain {w}{w}{w}{w}{w}

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