Rhino, Faithful Charger
When Rhino becomes blocked or is not, roll a d6.
1| Rhino deals 1 damage to itself and 1 damge to
each creature crewing it.
2-4| Rhino gains +X/+0 until end of turn where
X is the value rolled.
5| Rhino gains +5/+0 and trample until end
of turn.
6| Rhino gains +6/+0 and trample until end of
turn and its controller may return any number
of creatures blocking it to their owners hand.
Crew 2
Card Comments