Rhino, Ironclad Paladin
by on
Rhino, Ironclad Paladin
by on

Rhino, Ironclad Paladin

Rhino can't die from taking damage until the beginning of the next end step of the turn after it entered the battlefield.
Whenever Rhino takes damage, put that many
+1/+1 counters on it at the beginning of that
turn's end step. If you put ten or more counters
on Rhino at once this way, it gains trample.
{p/g},{t}: Rhino become the target of target damage dealing spell or ability.

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