Rhino, Ironclad Paladin
Rhino can't die from taking damage until the beginning of the next
end step of the turn after it entered the battlefield.
Whenever Rhino takes damage, put that many
+1/+1 counters on it at the beginning of that
turn's end step. If you put ten or more counters
on Rhino at once this way, it gains trample.
{p/g},{t}: Rhino become the target of target damage dealing spell
or ability.
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