Ring of Deep Healing
{Card Name} enters the battlefield with charge counters equal to
the number of creatures in your party.
Whenever another player deals combat damage to you they gain
control of {Card name} and it becomes unequipped if it's equipped
to a creature.
Equip: {4} This costs {1} less for each creature in your party.
If damage would be dealt to equipped creature, you may remove any
number of charge counters from {Card Name} and prevent that much
damage.
At the beginning of each combat phase, put X
Card Comments