Rise of a Free People
by on
Rise of a Free People
by on

Rise of a Free People

Play at the end of your turn.
Choose a region. Roll a d4 and place that
many neutral militia armies on each territory
in that region.
For each militia lost during the invasions, create
two neutral militia armies at the end of the
invasions. Place these Neutral armies on any of
the territories the Neutrals successfully captured.

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