Rising of the Second Sun
Horus the Second Sun and all Sphinxes gain Protection from Red and
Black. Whenever you
play a Sphinx, God, Goddess, Magus or Planeswalker choose one:
•Put a +1/+1 counter on all Sphinxes you control.
•Put a +1/+1 counter on all non-Sphinx
creatures you control.
•Target creature gains +1/+2, Flying and
Protection from Red and Black until end of turn.
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