Rising of the Second Sun
by on
Rising of the Second Sun
by on

Rising of the Second Sun

Horus the Second Sun and all Sphinxes gain Protection from Red and Black. Whenever you
play a Sphinx, God, Goddess, Magus or Planeswalker choose one:
•Put a +1/+1 counter on all Sphinxes you control.
•Put a +1/+1 counter on all non-Sphinx
creatures you control.
•Target creature gains +1/+2, Flying and
Protection from Red and Black until end of turn.

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