Robes of the Seeker
The Robe has 6 charges and regains 1D4 +1
charges at dawn. If you expend the robe's last
charge, roll a d20. On a 1, the robe crumbles into
ashes and is destroyed.
You have advantage on Tracking - Survival
(Wisdom). While wearing these robes, you can use
an action to expend 1 or more of its charges to cast
one of the following spells from it, using your
spell save DC and spell attack bonus: Locate
Animals or Plants (1), Locate Object (2), Find
Traps (2), or Find the Path (6)
Card Comments