Roger, the Wanderer
{x}{g/w}Essence of life: At the end of the combat
phase, if Roger received damage that would not
kill him, he heals by {x} up to his original
toughness. If the damage received during combat
would kill Roger, you may pay {5}{g/w} to prevent it.
{1}{w}Precision: During combat, you may add
+3/+0 to Roger if he is being blocked.
I was once turned into a Tree-Rex... yeah, you heard
me right!
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