Room #16
by on
Room #16
by on

Room #16


When Room #16 enters the battlefield, choose a land you control and a land another player controls. If any one of the two lands leave the battlefield or if one player controls both lands, destroy Room #16.
(T): Exchange control of the two chosen lands.
"...a cover story was crafted that explained his disappearance as a fatality during the "terrorist attack" that "destroyed" Bus #64 on that day."

Love this card?

Support DTMWA6T's creations
with a gift of Premium Membership!

Gift

Card Comments