Rule of Two
Choose two creatures you control, they become Sith creatures in
addition to its other types if they aren’t already. Sacrifice all
other creatures you control.
At the beginning of combat on your turn, gain control of target
creature an opponent controls until the end of the turn, it gains
+1/+0 and haste.
If a Sith creature you control dies while you control a creature
with Rule of Two, you gain control of that creature. Do not return
it at the end of the turn.
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