Rune Dragon
When Rune Dragon enters play, leaves play, or damages an enemy, you may draw a card. Affinity for Enchantments, Flash, Flying, Hexproof, Prowess, Vigilance, Ward {1} {U}, {t}: Scry 2. {U}{U}, {T}: Draw 2. {U}{U}{U}, {T}: Return an Enchantment from your graveyard to your hand. {U}{U}{U}{U}, {T}: Fateseal 2. {U}{U}{U}{U}{U}, Exile: Discard your hand an draw seven cards.{flavor}A Rune Dragon is a living library with an eidetic memory. {/fontsize-29}


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