Rush Into Danger
by on
Rush Into Danger
by on

Rush Into Danger

Cast this spell only if an opponent controls 3 or more creatures with power 5 or greater.
Choose one.
-Creatures you control get +1/+1 and gain First Strike and Haste until end of turn.
-Creatures you control get +1/+1 and gain Trample and Haste until end of turn.

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