Russian Roulette
Force a Wizard to play Russian Roulette, rolling 1d6.
•If they roll 1 they lose the game.
•If they don't lose they may choose another
Wizard to play.
The game continues until a Wizard loses or refuses to choose
another Wizard to play.
If the initial target has 50 or more life they may choose to lose
3d20 life instead of playing.
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