Rustcursed Armour
Add 1 to save rolls for attacks that target the
bearer. In addition, at the start of your combat
phase, you can pick 1 enemy HERO that has an
artefact of power within 3" of the bearer and roll
2D6. If the roll is greater than that HERO’s
Bravery characteristic, that HERO no longer
bears that artefact of power (if a weapon was
picked when the artefact of power was given
to that HERO, that weapon reverts to normal).
Card Comments