Saint Aldrich of the Deep
At the beginning of your upkeep, each player
surveils 2.
At the beginning of combat on your turn
exile up to one target creature from a
graveyard. Put a flying counter on a creature
you control if a card exiled this way has
flying. The same is true for first strike,
double strike, deathtouch, hexproof, haste,
indestructible, lifelink, menace, reach,
trample, and vigilance.
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