Saitama, One Punch Man
Flash, Flying, Split Second. Evoke {p/w}{p/w}{p/w}{p/w}
Saitama's abilities can't be changed.
Saitama can't leave the battlefield, you can't lose
control of it and can always attack or block.
Whenever Saitama enters the battlefield, attacks
or blocks, permanents your opponents control
lose all abilities until end of turn and choose one:
Normal Punch—deals ten damages to any target
and destroy target land. Split Second.
Serious Punch—deals eighty damages to any target
and
Card Comments