Sam, Escaped Lunatic
Menace
Ingest (Whenever this creature deals combat damage
to a player, that player exiles the top card of their
library)
Haunt (When this creature dies, exile it haunting
target creature.)
When Sam, Escaped Lunatic enters the battlefield
or the creature he haunts dies, target player loses
2 life and you gain 2 life.
Once a prankster, now a madman.
Card Comments