Sammy
If Sammy was casted from the command zone,
Sammy has hexproof, haste, and double strike.
This spell cannot be countered.
Whenever it is not your turn, all creatures you
don't control become tapped and cannot be
untapped by any means. If no creatures get
tapped, you win the game. Sammy cannot be
removed from the battlefield by any means.
Card Comments