Sancho: Second Kindred
bloodfeast (every time a creature with bloodfeast attacks they gain a +2/+4 counter) blood status effect (stacks up to 99 potency and 99 count, potency = damage delt, count = how many times this effect can trigger before its gone) every time Sancho: second kindred attacks a player, put 4 potency and 5 count on said player. depending on the bloodfiends on the battlefield Sancho gains new effects listed on their card. {flavor}game changing rule! even while Sanch: second kindred is in command zone, each player’s starting life total raises to 250, cards with life threshold win conditions no longer work.


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