Sanctuary Custodian
Vigilance
Churches, Sanctuaries, and Cathedrals you control have ward {2}. (Whenever they become the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Church, Sanctuary, or Cathedral enters the battlefield under your control, you gain 2 life. (Church, Sanctuary, and Cathedral are subtypes of lands, artifacts, or enchantments.)
"Her faith shields more than just souls; it
defends the sacred stones themselves."


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