Sandman, A Miracle Walking
by on
Sandman, A Miracle Walking
by on

Sandman, A Miracle Walking

Indestructible
Kicker {x} (You may pay an additional {x} as you cast this spell.)
Sandman enters the battlefield with ten
+1/+1 Counters and five -1/-1 counters.
When Sandman enters the battlefield, if
it was kicked, creatures you control gain
+X/+0 and indestructible until end of turn.

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