Sandman, A Miracle Walking
Indestructible
Kicker {x} (You may pay an additional {x} as you cast this
spell.)
Sandman enters the battlefield with ten
+1/+1 Counters and five -1/-1 counters.
When Sandman enters the battlefield, if
it was kicked, creatures you control gain
+X/+0 and indestructible until end of turn.
Card Comments