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Sanguinary Guard
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Sanguinary Guard
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Sanguinary Guard

Flying, First Strike, Trample, Haste, Red Thirst (At the beginning of combat on your turn flip a coin if tails this creature must attack this turn if able) At the beginning of combat flip a coin if heads creatures you control get Deathtouch until end of turn if tails creatures you control gain Double Strike until end of turn{/fontsize-16}

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