Saruman The White
Whenever Saruman The White would deal damage to a black creature,
Saruman The White gets +1/+0 until end of turn.
{1}{w}: Creatures you control get +1/+1 until end
of turn.
{u}, {t}: Look at target players hand, if there is a black creature
with power or converted mana cost
5 or greater put temptation counter on Saruman The White. Then if
there is 3 or more temptation counters on Saruman The
White, transform Saruman The White.
Card Comments